Download Championship Manager 01 02

Apr 05, 2018  This was my first football management game. I'm sure I went to pick up LMA Manager and the guy in the shop aked if I had a PC as I'd be better off buying Champ man 01/02. Well I listened to the guy and bought it, and it literally took 1000's of hours of my life.

Championship Manager: Season 01/02
Developer(s)Sports Interactive
Publisher(s)Eidos Interactive
Platform(s)Windows, Mac OS, Xbox
Release12 October 2001 (PC)
16 November 2001 (Mac)
14 April 2002 (Xbox)
Genre(s)Sport, Management
Mode(s)Single-player, multiplayer

Championship Manager: Season 01/02 is a footballmanagementvideo game in Sports Interactive's Championship Manager series. It was released for Microsoft Windows in October 2001, and for Mac in November 2001. It was later released on Xbox in April 2002. It was released as freeware in 2008. The game allowed players to take charge of any club in one of around 100 leagues across 27 countries, with responsibility for tactics and signings. The game sold more than 300,000 copies in the United Kingdom.

  • 2Playable leagues

New features[edit]

Although never particularly expanding on the graphical side, Sports Interactive included many new features along with the usual updated database. Championship Manager 01/02 implemented the new EU regulated transfer system, introduced in September 2001, and also featured a new 'attribute masking' mode, whereby the player could only see information about footballers they would realistically know about (also known as a fog of war).

Other new additions included the ability to send players away for surgery, player notes, player comparisons, and improved media and board interaction.

The champman0102.co.uk community has provided various patches and data updates to the game and continues to do so to this day. The ability to change game values, commentary speed, utilize coloured attributes, change the start year and many other changes have been made. The community has over 13,000 accounts and counting, and 'Keeps the Game Alive'.

Playable leagues[edit]

This edition of Championship Manager included about 100 fully playable leagues in 26 countries, and patch 3.9.67 added South Korea's K-League, its first appearance in the CM series.

Asia[edit]

NationLevelsDivisions
Japan22
South Korea11
Download Championship Manager 01 02

Europe[edit]

NationLevelsDivisions
Belgium34
Croatia23
Denmark33
England55
Finland23
France33
Germany34
Greece22
Holland22
Ireland22
Italy47
Northern Ireland22
Norway22
Poland22
Portugal35
Russia22
Scotland44
Spain36
Sweden34
Turkey37
Wales11

North America[edit]

NationLevelsDivisions
United States13

Oceania[edit]

NationLevelsDivisions
Australia11

South America[edit]

NationLevelsDivisions
Argentina22
Brazil310

Free release and data updates[edit]

In December 2008, Eidos Interactive made the game available for free download, and included a recommendation for users to download a users-created update patch from http://www.champman0102.co.uk.[1] One of the most active CM forums on the net, the website still provides regular updates after transfer windows close.

Release[edit]

In 2001, presenters Ant & Dec, who hosted the Saturday morning show SMTV Live, left the show. On their last show, they received a letter (from Sports Interactive) and special edition copies of Championship Manager: Season 01/02 which saw Ant as a player for Newcastle with a contract of £50,000 a week with a value of £4.7m, and Dec as a player for Sunderland with a contract of £90 a week.

Fictional players[edit]

The first release of the game included a player named 'Tó Madeira', a great striker no matter where he played. It was later revealed that Tó Madeira was not a real footballer, but in fact a fictional player created by a scout working for the game producers.[2]

Reception[edit]

The computer version of Championship Manager: Season 01/02 received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[3] indicating sales of at least 300,000 copies in the United Kingdom.[4]

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References[edit]

  1. ^'CM Season 01/02 Download'. Eidos. Archived from the original on October 2012.
  2. ^'O caso Tó Madeira'. futebolmagazine.com.
  3. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-05-15. Retrieved 2018-11-23.
  4. ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Championship_Manager:_Season_01/02&oldid=918183100'

Here we go again. The football season is under way, early optimism has been shattered on the rock of ineptitude, and a bleak British winter is looming fast. What better excuse to shut the curtains and set about creating a footballing empire? Almost as much a part of the football calendar as it is the gaming calendar, only a fool would bet against Season 01/02 dislodging its predecessor in the top ten and nestling there for a comparable period of time. Or at least until the highly anticipated Championship Manager 4.

This is now the third update of CM3, and it is tempting to suggest that with all hands on CM4, it has simply been knocked out to boost the coffers in the meantime. However, that would be to do a disservice to the legions of researchers who ensure the accuracy of the player database, thus creating the staggeringly realistic experience that fans have come to expect.Of course, by realistic we don't mean motion-captured faces, as in an age of visual extravagance, Championship Manager remains defiantly graphics-free, offering an open goal to those who seek to devalue it.

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Fortunately (for Eidos), always had at least one CM evangelist in the camp, a rich heritage stretching from launch editor Paul Lakin, through Patrick McCarthy, Jeremy Wells, and my good self, with Mark Hill (no relation) snapping eagerly at my heels. It's not without its knockers though. Chris Anderson dismisses it as a glorified spreadsheet, and following successive relegations with Coventry City, Dave Woods won't have it in the house.

Player Power

But for those who appreciate its merits, it's an enthralling experience, and one that is unique to each individual player. Whereas Mark Hill seeks European glory with the continent's glamour clubs, for me it's always been about Chester City. No more, no less. That's the team I support, so that's the team I play as in the game. I know nothing of the likes of Saviola, reduced to trawling the lower leagues for inexpensive journeymen while struggling to field 1I fit players.

It has become a curious symbiosis, watching Chester at the weekend (20 games last season) and then spending large chunks of my leisure time pretending to manage them. In his preview, Mark talked about players in the game developing personalities. This is absolutely true, but considerably more so when you actually know some of the players in real life. As such, I find it difficult to drop a goalkeeper who recently complimented me on an article, and likewise I am loathe to award the captaincy to a player with whom I had a minor scuffle at the end-of-season party. I am quite possibly losing my mind.

But that's the power of the game, which can instil dedication almost on a par with real football. Naturally, its prime audience is football fans, as attested by the fact that I am writing these words in a hotel room in Munich the day before England's World Cup qualifier with Germany.

More More More

Anyway, to update or not to update? That's what you really want to know. If you've read this far, you're probably already a CM fan, but is it worth forking out another 25 quid (it seems they've decided not to lie about the price this year) for what is essentially the same game? It was hard to see what else could be added after last year's version, and many of the changes are simply functional, such as the ability to compare two players' attributes on the same screen or make notes within the game. There's also an option whereby attributes can be initially masked, putting more emphasis on scouting reports, and scouts can also be sent to analyse opponents.

Mainly though, it's about bringing it into line with the modern game, which can change considerably over the course of a year, in terms of personnel, wage structures or EU regulated transfer systems, for instance. To be honest, if the changes weren't there, nobody would really miss them, but having grown accustomed to them there is no going back, even if it's simply the fourth official indicating the amount of time added on.

Buying the new version of Championship Manager is the equivalent of buying a new team shirt, or perhaps a new season ticket. And the cost of the game will be more than covered by the amount of money you'll save sat at home on your copious arse.

Championship Manager Season Second Opinion

There's two minutes of stoppage time left and we're 4-0 up. It should be safe to bring on Mark Hill from the subs bench to prove that Steve Hill isn't in bed with Eidos..

We've been accused of I sycophancy when it comes to Champ Man. Our 90+ scores 7 and Classic awards are as predictable as the release of W another update to coincide with ' the start of the new footballing season. So to add some more credibility and prove that my namesake doesn't receive regular brown envelopes from Sports Interactive, I've been drafted in to provide an alternate view. I'm not going to pretend that I'm not a massive fan, or even voice the usual cry from the terraces that these slight updates are nothing but a con. The fact is, if I didn't get a free copy of each version, I'd go out and buy one with my own money. (Anyone who's met a games journalist will comprehend the enormity of that statement) But I can also bring out a scalpel and nit-pick at all its tiny imperfections in order to demonstrate that it isn't the best thing ever created (that's going to be CM4).

For starters, let's not fall into the usual idiotic criticism of saying it has no graphics and looks like a spreadsheet. There are more helpful and constructive points to be made.

Instead, let's start with the small matter of your opponents' super-goalkeepers. We're sure they're there to make scores realistic, but it's annoying to find that you can still have 23 shots on goal only for their keeper to have the match of his life and stop them all, while they need only a couple of shots to clinch victory. Another niggle is that working the transfer market is often more fun than playing the fixtures. The matches in 01/02 are slightly better, but they can still be a drag, specially when you're two seasons in and playing some lowly side And this version has the added disadvantage of introducing the new transfer system, which makes every good player in the game demand a new, massively improved contract in the first few months of the season. Has that really been happening to such a great extent?

But let's not forget the biggest problem. Champ Man is not only an addiction, it's a sickness. You can waste valuable months of your life, feverishly playing into the small hours. The dependence is so bad that I've found myself not even enjoying it but still being unable to stop playing. This game promotes masochism!

So it's rubbish then. Now go away and let me get back to playing - I've got a big match coming up. My score? Fore once Steve Hill and I are in almost total agreement, but I might have shaved a single percentage point off.